FirefoxOS Dev Quick Start

B2G_dev_envI’m posting the steps I took to create the FirefoxOS dev environment for the Flame device. We use the Flame as our reference device on the Platform Rendering team. I had to re-do this recently on a new computer and I figure this might help others in the same boat. These steps assume you can already build the desktop version of Firefox on your computer.

  1. Get ADB
  2. Turn on ADB debugging on your device.
  3. Download the latest base image (v18D_nightly.zip at the time of this writing.)
  4. Unzip the base image archive and run the flash.sh script to update your phone to the latest base image. You’ll need to re-enable ADB debugging after this step.
  5. Clone the B2G repository and follow the prerequisite steps for local builds.
    Note: the device we target for the config.sh step is flame-kk (not the older flame device.)
  6. Get a coffee and wait for the long source download.
  7. Run ./build.sh in the B2G source directory to build.
  8. Run ./flash.sh in the B2G source directory to put your new build on to your phone.

2 thoughts on “FirefoxOS Dev Quick Start

  1. I’m often assigned Firefox Rendering bugs in bugzilla. By the time a bug gets assigned to me, the reporter had usually exhausted other options and assumed (correctly) that I’m ultimately responsible for fixing Firefox rendering bugs. Of course, I often have to reassign most bugs to more capable individuals.
    Some of the hardest bugs to assign are the ones reported by our own Gaia team: the team responsible for building the user experience in Firefox OS. The Gaia engineers take CSS and JavaScript and build powerful mobile apps like the phone dialer and SMS client. When they report bugs, it’s often found within lots of CSS and JS code. I wanted to learn how to effectively reduce the time it takes to resolve rendering issues reported by the Gaia team. It takes a long time to go from a Gaia bug like “scrolling in the gallery app is slow” to find the underlying Gecko bug, for example “rounding issue creates an invalidation rectangle that is too large.”
    To do that, I became a Gaia developer for a few days at our Paris office. I reasoned that if I could learn how they work, then I can help my team boil down issues faster and become more responsive to their needs. We already recognize the value of having expert web application developers on staff, but we could do a better job with a better understanding of how they work. With that in mind, I spent the week without any C++ code to look at, and dived into the world of mobile web app development.
    I wrote down the steps I took to set up a FirefoxOS build and test environment in an earlier post This time, I’ll list a few of the tips and tricks I learned while I was working with the Gaia developers.
    The first and most important tip: You will brick the phone when working on the OS. In fact, you’re probably not trying hard enough if you don’t brick it Fastboot lets you connect ADB to the phone when it becomes unresponsive to flash the device with a known good system (like the base image.) Learn how to manually force fastboot on your phone.
    Julien showed me how to maintain a Gaia developer profile on your desktop development environment. This set of commands will configure your B2G build to produce the desktop B2G runtime that’s a bit easier to debug than a device build:
    # change value of the FIREFOX to point to the full path to the B2G desktop build
    export FIREFOX=/Volumes/firefoxos/B2G/build/dist/B2G.app/Contents/MacOS/b2g
    export PROFILE_FOLDER=gaia-profile DEBUG=1 DESKTOP=0
    make
    With a Gaia developer profile, you can switch between B2G desktop and a regular Firefox browser build for testing:
    export FIREFOX=/full/path/to/desktop/browser
    $FIREFOX -profile gaia-profile –no-remote app://sms.gaiamobile.org
    The Gaia profile lets you use URL’s like app://sms.gaiamobile.org to run the Gaia apps on the desktop browser. This trick alone was a huge time saver! Try it with other URL’s like app://communications.gaiamobile.org
    For a first Gaia development project, I picked up the implementation of the new card view for gaia that is based on an asynchronous panning and zooming (APZC.) Etienne did the initial proof-of-concept and my goal is to rebase/finish/polish it and add some CSS Scroll Snapping features. My initial tests for this feature are very promising. CSS Scroll Snapping is much more responsive than the previous JavaScript-based implementation. I’m still working out some bugs but hope to land my first Gaia pull request soon.
    I’ve already been able to apply what I’ve learned to triage bugs like this one. The bug started out described as a problem with how we launch GMail on B2G in Arabic language. Based on the testing tricks I learned from Gaia team, I was able to distill it to a root cause with scrollbar rendering on right-to-left (RTL) languages. I added a simplified test case to the bug that should greatly reduce debugging time, and assigned it to one of our RTL experts. That’s quite a bit better than assigning tough bugs to random developers with the entire OS as the test case!
    Thanks to Julien and Ettiene for helping me get up to speed. I highly recommend that any Gecko engineer spend a few days as a Gaia hacker. I’m humbled by the ingenuity these developers have for building the entire OS user experience with only the capabilities offered by the Web. We could all learn a lot in the trenches with these hackers!

  2. This post is a follow-up to an earlier article I wrote about setting up a FirefoxOS development environment.
    I’m going to set up a Sony Z3C as the target device for Mobile OS software development. The Sony Z3C (also known as Aries or aosp_d5803 ) is a nice device for Mobile OS hacking as it’s an AOSP device with good support for building the OS binaries. I’ve set the phone up for both FirefoxOS and Android OS development, to compare and see what’s common across both environments.
    Please note that if you got your Sony Z3C from the Mozilla Foxfooding program, then this article isn’t for you. Those phones are already flashed and automatically updated with specific FirefoxOS builds that Mozilla staff selected for your testing. Please don’t replace those builds unless you’re actively developing for these phones and have a device set aside for that purpose.
    My development host is a Mac (OSX 10.10) laptop already set up to build the Firefox for Macintosh product. It’s also set up to build the Firefox OS binaries for the Flame device.
    Most of the development environment for the Flame is also used for the Aries device. In particular, the case-sensitive disk partition is required for both FirefoxOS and Android OS development. You’ll want this partition to be at least 100GB in size if you want to build both operating systems. Set this up before downloading FirefoxOS or Android souce code to avoid ‘include file not found’ errors.
    The next step to developing OS code for the Aries is to root the device. This will void your warranty, so tread carefully.
    For most Gecko and Gaia developers, you’ll want to start from the base image for the Aries. The easiest way to flash your device with a known-good FirefoxOS build is to run flash.sh in the expanded aries.zip file from the official builds. You can then flash the phone with just Gecko or Gaia from your local source code.
    The Aries binaries from a FirefoxOS build:

    The Aries binaries in an Android Lollipop build:

    If you want to build Android OS for the Aries, then read these docs from Sony, and these Mac-specific steps for building Android Lollipop. Note that the Android Lollipop SDK requires XCode 5.1.1 and Java 7 (JRE and JDK.) Both versions of XCode and Java are older than the latest versions available, so you’ll need to install the downgrades before building the Android OS.
    When it comes time to configure your Android OS build via the lunch command, select aosp_d5803-userdebug as your device. Once the build is finished (after about 2 hours on my Mac,) use these commands to flash your phone with the Android OS you just built:
    fastboot flash boot out/target/product/aries/boot.imgfastboot flash system out/target/product/aries/system.imgfastboot flash userdata out/target/product/aries/userdata.img

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